High School Students Getting Ready for College
This month, more than 3.5 million high school students across the United States will take the Preliminary SAT/National Merit Scholarship Qualifying Test (PSAT/NMSQT), an important step on the road to college readiness. Tests will be administered at participating high schools…
A School with a Difference in Quake-Hit Haiti
Recently, Honeywell chairman and CEO Dave Cote and Honeywell Hometown Solutions president Tom Buckmaster joined students, parents, teachers, school administrators and community leaders to open Ecole Nationale Jacob Martin Henriquez, a new public school in the hard hit city of…
TI-Nspire to Inspire Tech Education in India
With an array of digital teaching tools, global semiconductor company Texas Instruments (TI) is all set to transform the science and technology education in Indian schools. Among its forays in the education market, TI joined hands with a local education…
How 3D Lessons Improve Student Learning
A research compares the difference in comprehension, information retention and overall behaviour between students learning via traditional 2D methods versus learning via 3D projection. It was conducted in classrooms across seven European countries. Texas Instruments (TI) DLP Products presents the…
Students to Get Even Textbooks on Facebook
Kno, an education software company, says it is delivering a selection of eTextbooks, over 100,000 titles, to Facebook, giving students instant access to their books and class materials. It has also added interactive features to their Textbooks for iPad application…
Environmental Change with Lenovo Tablets for Kids
Student Global Leadership Institute (SGLI), an annual initiative that brings together students and government leaders globally to address world issues, recently deployed 65 tablets for its elite youth participants. Students will use the devices to help them stay connected, track…
Should Teens Play Video and Online Games?
According to a new survey from Capital One Financial Corporation, 56 percent of teens say they spend 30 minutes or more playing video or online games on average each day, with 18 percent spending over two hours gaming. Over half…




























